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Lava experiments and more

Update on the engine, modelling challenges and 'lava'!Update on the engine, modelling challenges and 'lava'!

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Brand new Infinity website!

We are happy to announce that we finally have a brand new Infinity website! Not only a new design, but a lot of new content and an updated forum. We are happy to announce that we finally have a brand...

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New planetary features

On behalve of the Infinity team I want to wish you all a happy new year! 2008 Has been a great year for Infinity with a lot of progress on every department and the launch of our new website. We hope...

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Concept art timelapse & music compilation

One of our main contributors Jan Van Der Weg (also know as Stannum) has made a nice video for us. In this 29 minutes timelaps video he shows tree of his spaceship concepts being made. Also, for the...

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Deferred lighting and more

Many people have been worried by the lack of updates recently. No, we haven't got lazy, in fact quite the contrary :) We've been awfully busy at work. In this newpost we'll talk about new features like...

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Procedural galaxy generator

In the past weeks, InfinityAdmin has been focusing his efforts on the server side. A lot of things are going on, especially on the cluster architecture. But one particular area of interest is the...

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ASEToBin 1.0 release and more!

As always a lot of work has been done, but as you noticed we haven’t posted a lot on moddb in the last months. Many of the new features could be described in a single line or are hard to show...

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2009 Retrospective and progress

Happy New Year 2010 to everybody ! Yes, this is this time of the year again. In this update, I will come back on what happened in 2009 and about the recent ( lack of ) updates. Stay tuned !Happy New...

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Community videos

Many people, including moddb members have requested more videos from Infinity. Unfortunately, as we mentioned already the development of Infinity is in a stage where it’s hard to show new media. Still,...

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Tech Demo Video 2010

It's been many years since the release of the last video showcasing the seamless planetary engine, so I'm happy to release this new video. This is actually a video of the game client, but since there's...

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Infinity: Battlescape

Our opening blog post announcing "Infinity: Battlescape" as our first project utilizing the I-Novae engine. Announcements, early Battlescape gameplay details, and where to follow us for future info!

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Infinity: Battlescape, And the future of Infinity: TQFE

We'll be developing Infinity:Battlescape as our fist title using the I-Novae Engine. Infinity:The Quest for Earth, will be put on hold, however development will continue on the I-Novae engine, which...

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The Home Stretch : Project Status Update

Keith Newton provides an update on the project status as we near the start of our Kickstarter Campaign. It will be the beginning of a new era for I-Novae studios and the Infinity universe that we look...

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Battlescape Kickstarter Goes Live!

We’ve already received an overwhelmingly positive response to the Kickstarter campaign. 30,000 pledged in the first 2 hours, and now with 80,000 pledged after 18 hours. 29 days to Go!

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Infinity Battlescape : The Kickstarter Dust Settles

I-Novae Studios has been in full development since successfully reaching our Kickstarter goal back in November of 2015. We exceed our minimum funding goal by 11%, with $332,620 funds raised via 5,828...

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2016 Dev Retrospective

Hey everyone here’s our first update of 2017 – the 2016 retrospective!

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The 2017 Roadmap

After last weeks retrospective, we take a look at what's to come in The 2017 Roadmap.

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Weekly Update #46 - Pre-Alpha Weekend!

Alpha backers are getting temporary access to the prototype this weekend! Read the article for all the details!

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Weekly Update #47

Hey everyone it's time for another weekly update. This last weekend we had our Alpha backer free-play weekend. Video from the event, a couple screenshots, and what we're working on right now!

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WeeklyUpdate #49

Another week, another update. More backer rewards, major progress on planetary factory artwork, and some technical updates.

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